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GameStar 2004 April
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{app}
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Source Code
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MAP Viewer
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PointFile.h
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C/C++ Source or Header
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2003-10-09
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67 lines
/*
Half-Life MAP viewing utility.
Copyright (C) 2003 Ryan Samuel Gregg
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "stdafx.h"
__sealed __gc class CPointFile
{
private:
CConfig *Config;
int iNumPoints;
Vertex3f *Vertices;
public:
CPointFile(CConfig *Config, int iNumPoints)
{
this->Config = Config;
this->iNumPoints = iNumPoints;
Vertices = new Vertex3f[iNumPoints];
}
~CPointFile()
{
delete []Vertices;
}
void SetVertex(int iIndex, Vertex3f Vertex)
{
Vertices[iIndex] = Vertex;
}
void DrawPoints()
{
if(!Config->bDrawPointFile)
return;
glEnable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_TEXTURE_2D);
glColor3ub(255, 0, 0);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, sizeof(Vertex3f), Vertices);
glDrawArrays(GL_LINE_STRIP, 0, iNumPoints);
glEnableClientState(GL_VERTEX_ARRAY);
}
};